Last work based on the concept from Rmory Studio.
https://www.artstation.com/artwork/3dm4mE
The goal here was to slightly adjust the concept to make it more personal. I worked with UDIMs and organized them in a way that allows for future customization. I also wanted to challenge myself by working with a 100–150 px/cm texel density, since I had never done that in previous productions.
I drew inspiration from the work of several talented artists to improve my texturing process—you can find them on my reference board. I would especially like to credit Pavel Golubev for his Sinner Revolver, which was a major source of inspiration.
https://www.artstation.com/artwork/dyLQQX