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Morgan Boisseau
Morgan Boisseau
3D Environment and Props Artist
Nantes, France

Summary

I'm an environment artist who have interest in game development since I discovered world editor in Warcraft 3 and later Half Life 2 with the Source Development Kit. Since then I constantly wanted to improve myself and learn new things.

Skills

Hard Surface ModelingEnvironment ModelingPBR TexturingGame Development

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
Quixel Suite
Quixel Suite
Knald
Knald

Experience

  • 3D environment Artist at Hekate GmbH
    Berlin, Allemagne
    June 2019 - June 2020

  • 3D environment artist at Breakpoint
    Paris, France
    August 2017 - December 2017

    I was responsible of the last stadiums. I had to do the optimisation, polishing and integration in home engine of some already produced stadiums.

  • Breakpoint Studio at 3D environment artist intern
    Paris, France
    February 2017 - August 2017

    I started my internship by doing props for tennis stadiums.

    The 3 last months I was responsible of 2 full stadiums. From the white box to the export in the home engine and the lighting.